tweaks
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@@ -108,13 +108,12 @@ void snake_move(Snake* snake, const int width, const int height) {
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check_bounds(snake, width, height);
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}
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void snake_print_info(Snake* snake) {
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void snake_print_info(const Snake* snake) {
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printf("snake: {\n");
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printf(" parts: {\n");
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for (size_t i = 0; i < snake->length; i++) {
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BoardPiece part = snake->parts[i];
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printf(" x: %d\n", part.x);
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printf(" y: %d\n", part.y);
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const BoardPiece part = snake->parts[i];
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printf(" { x: %d, y: %d }\n", part.x, part.y);
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}
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printf(" }\n");
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@@ -20,7 +20,7 @@ Snake snake_alloc(
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);
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void snake_free(Snake* snake);
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void snake_move(Snake* snake, const int width, const int height);
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void snake_print_info(Snake* snake);
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void snake_print_info(const Snake* snake);
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void snake_change_direction(Snake* snake, const char direction);
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bool snake_collides(const Snake* snake, const BoardPiece* piece);
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bool snake_collides_with_tail(const Snake* snake);
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34
src/main.c
34
src/main.c
@@ -1,20 +1,22 @@
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#include <stdio.h>
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#include <unistd.h>
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#include <termios.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <termios.h>
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#include <time.h>
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#include <unistd.h>
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#include "Board.h"
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#include "Snake.h"
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#include "utils.h"
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#include "food.h"
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#include "BoardPiece.h"
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#include "Snake.h"
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#include "args.h"
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#include "food.h"
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#include "utils.h"
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#define TERMIOS 1
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#define DEBUG 0
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#define MIN_SLEEP_TIME_MS 60
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const char snake_vis = '#';
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struct termios set_termios();
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@@ -37,6 +39,7 @@ int main(int argc, char** argv) {
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BoardPiece food = { .vis_char = '$' };
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food_new_location(&board, &food, &snake);
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unsigned int score = 0;
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unsigned int sleep_time = args.sleep_ms;
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// Screen init
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system("clear");
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@@ -57,8 +60,7 @@ int main(int argc, char** argv) {
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(input == 'w' && snake.dir != 's')
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|| (input == 'a' && snake.dir != 'd')
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|| (input == 's' && snake.dir != 'w')
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|| (input == 'd' && snake.dir != 'a')
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) {
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|| (input == 'd' && snake.dir != 'a')) {
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snake_change_direction(&snake, input);
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}
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}
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@@ -74,30 +76,38 @@ int main(int argc, char** argv) {
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if (snake_collides_with_tail(&snake)) {
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printf("GAME OVER\n");
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exit(EXIT_SUCCESS);
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break;
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}
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if (pieces_collide(&snake_head, &food)) {
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score++;
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snake_add_part(&snake);
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food_new_location(&board, &food, &snake);
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const unsigned int new_sleep_time = sleep_time - 5;
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if (new_sleep_time >= MIN_SLEEP_TIME_MS) {
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sleep_time = new_sleep_time;
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}
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}
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#if DEBUG
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printf("input: %c\n", input);
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printf("Frame: %d\n", frame);
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printf("Frame: %lld\n", frame);
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printf("sleep_ms: %u\n", sleep_time);
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snake_print_info(&snake);
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board_piece_print_info(&food, "Food");
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frame++;
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#endif // DEBUG
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sleep_ms(args.sleep_ms);
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sleep_ms(sleep_time);
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}
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#if TERMIOS
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tcsetattr(STDIN_FILENO, 0, &attr_orig);
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#endif // TERMIOS
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board_free(&board);
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snake_free(&snake);
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return 0;
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}
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