created a src folder

This commit is contained in:
2024-12-15 11:24:50 +02:00
parent 9b515ae973
commit 66238756d6
7 changed files with 1 additions and 1 deletions

16
src/globals.h Normal file
View File

@@ -0,0 +1,16 @@
#ifndef GLOBALS_H_
#define GLOBALS_H_
typedef struct {
int x;
int y;
} boardInfo;
typedef struct {
int xs;
int xe;
int ys;
int ye;
} playableBoardInfo;
#endif // GLOBALS_H_

175
src/main.c Normal file
View File

@@ -0,0 +1,175 @@
#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
#include <stdbool.h>
#include "./utils/utils.h"
#include "./snake/snake.h"
#include "globals.h"
const char SNAKE_VIS = '#';
boardInfo brdInfo;
playableBoardInfo plBrdInfo;
int main() {
const clock_t initClock = clock();
// Board Constraints
printf("Set board size (15 - 60): ");
scanf("%d", &brdInfo.y);
if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
printf("Invalid input. Board size must be greater than 0.\n");
exit(0);
}
brdInfo.x = brdInfo.y * 2;
printf("brdInfo.x: %d\n", brdInfo.x);
printf("brdInfo.y: %d\n", brdInfo.y);
char board[brdInfo.y][brdInfo.x];
plBrdInfo.xs = 1;
plBrdInfo.xe = brdInfo.x - 2;
plBrdInfo.ys = 1;
plBrdInfo.ye = brdInfo.y - 2;
// Termios setup
struct termios attr;
tcgetattr(STDIN_FILENO, &attr);
const struct termios ATTR_ORIG = attr;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, 0, &attr);
// Game board setup
for (int i = 0; i < brdInfo.y; i++) {
for (int j = 0; j < brdInfo.x; j++) {
if (i == 0 || i == brdInfo.y - 1)
board[i][j] = '-';
else if (j == 0 || j == brdInfo.x - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
}
}
board[0][0] = '+';
board[brdInfo.y - 1][0] = '+';
board[0][brdInfo.x - 1] = '+';
board[brdInfo.y - 1][brdInfo.x - 1] = '+';
int points = 0;
int gameSpeed = 0;
const int sleepInterval = 200;
// Snake head setup
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = '&';
snakeHead->dir = 'w';
snakeHead->order = (order*) malloc(sizeof(order));
snakeHead->order->dir = snakeHead->dir;
snakeHead->order->delay = -1;
snakeHead->order->next = NULL;
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
// Food collision
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
if (points % 5 == 0)
gameSpeed += 15;
do {
food.x = randomX(initClock);
food.y = randomY(initClock);
} while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(board, snakeHead);
}
// Input handling
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
input = tolower(input);
if (
(input == 'w' && snakeHead->dir != 's')
|| (input == 's' && snakeHead->dir != 'w')
|| (input == 'a' && snakeHead->dir != 'd')
|| (input == 'd' && snakeHead->dir != 'a')
) {
snakeHead->dir = input;
addOrders(snakeHead, input);
}
}
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(board, snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
snakePart* current = snakeHead->next;
while (1) {
if (current->x == snakeHead->x
&& current->y == snakeHead->y)
goto game_over;
if (current->next == NULL)
break;
current = current->next;
}
}
system("clear");
printBoard(board);
printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
sleep_ms(sleepInterval - gameSpeed);
}
game_over:
// Game over
system("clear");
printBoard(board);
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}

185
src/snake/snake.c Normal file
View File

@@ -0,0 +1,185 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "snake.h"
extern char SNAKE_VIS;
extern boardInfo brdInfo;
extern playableBoardInfo plBrdInfo;
void mvSnakeParts(char board[][brdInfo.x], snakePart* head) {
snakePart* part = head;
while (1) {
order* orderHead = part->order;
if (orderHead->next != NULL) {
if (orderHead->next->delay == 0) {
part->dir = orderHead->next->dir;
removeOrder(orderHead);
}
}
if (orderHead->next != NULL) {
order* current = orderHead->next;
while (1) {
if (current->delay > 0)
current->delay--;
if (current->next == NULL)
break;
current = current->next;
}
}
int x = part->x;
int y = part->y;
board[y][x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < plBrdInfo.ys ? plBrdInfo.ye : y - 1;
break;
case 's':
y = y + 1 > plBrdInfo.ye ? plBrdInfo.ys : y + 1;
break;
case 'a':
x = x - 2 < plBrdInfo.xs ? plBrdInfo.xe - 1 : x - 2;
break;
case 'd':
x = x + 2 > plBrdInfo.xe ? plBrdInfo.xs : x + 2;
break;
default:
printf("ERROR in func mvSnakeParts\n");
printf("dir: %c\n", part->dir);
exit(1);
}
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
}
void addSnakePart(char board[][brdInfo.x], snakePart* head) {
snakePart* tail = head;
while (tail->next != NULL)
tail = tail->next;
snakePart* newTail = (snakePart*) malloc(sizeof(snakePart));
newTail->visChar = SNAKE_VIS;
newTail->dir = tail->dir;
// Order head
newTail->order = (order*) malloc(sizeof(order));
newTail->order->dir = newTail->dir;
newTail->order->delay = -1;
// First order if exists
if (tail->order->next != NULL)
copyOrders(tail->order, newTail->order);
switch (newTail->dir) {
case 'w':
newTail->x = tail->x;
newTail->y = tail->y + 1;
break;
case 's':
newTail->x = tail->x;
newTail->y = tail->y - 1;
break;
case 'a':
newTail->x = tail->x + 2;
newTail->y = tail->y;
break;
case 'd':
newTail->x = tail->x - 2;
newTail->y = tail->y;
break;
default:
printf("Invalid direction in func addSnakePart\n");
exit(1);
}
newTail->next = NULL;
tail->next = newTail;
board[newTail->y][newTail->x] = newTail->visChar;
}
void pushOrder(order* head, char dir, int delay) {
order* current = head;
while (current->next != NULL)
current = current->next;
order* newOrder = (order*) malloc(sizeof(order));
newOrder->dir = dir;
newOrder->delay = delay;
newOrder->next = NULL;
current->next = newOrder;
}
void removeOrder(order* head) {
order* newFirstOrder = head->next->next;
free(head->next);
head->next = newFirstOrder;
}
void addOrders(snakePart* head, char dir) {
snakePart* current = head;
int i = 1;
while (1) {
if (current->next == NULL)
break;
current = current->next;
pushOrder(current->order, dir, i);
i++;
}
}
void copyOrders(order* srcHead, order* destHead) {
if (srcHead->next == NULL) {
printf("ERROR in copyOrders: no orders to copy\n");
exit(1);
}
order* srcCurrent = srcHead;
order* destCurrent = destHead;
order* destPrev = destHead;
while (srcCurrent->next != NULL) {
srcCurrent = srcCurrent->next;
destPrev = destCurrent;
destCurrent = (order*) malloc(sizeof(order));
destPrev->next = destCurrent;
destCurrent->dir = srcCurrent->dir;
destCurrent->delay = srcCurrent->delay + 1;
destCurrent->next = NULL;
}
}
bool checkCollision(snakePart* head, int x, int y) {
snakePart* current = head;
while (1) {
if (current->x == x && current->y == y)
return true;
if (current->next == NULL)
break;
current = current->next;
}
return false;
}

32
src/snake/snake.h Normal file
View File

@@ -0,0 +1,32 @@
#ifndef SNAKE_H_
#define SNAKE_H_
#include "../globals.h"
extern boardInfo brdInfo;
typedef struct orderNode {
char dir;
int delay;
struct orderNode* next;
} order;
typedef struct snakeNode {
int x;
int y;
char visChar;
char dir;
order* order;
struct snakeNode* next;
} snakePart;
void mvSnakeParts(char board[][brdInfo.x], snakePart* head);
void addSnakePart(char board[][brdInfo.x], snakePart* head);
void pushOrder(order* head, char dir, int delay);
void removeOrder(order* head);
void addOrders(snakePart* head, char dir);
void copyOrders(order* srcHead, order* destHead);
bool checkCollision(snakePart* head, int x, int y);
#endif // SNAKE_H_

49
src/utils/utils.c Normal file
View File

@@ -0,0 +1,49 @@
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <unistd.h>
#include "utils.h"
extern boardInfo brdInfo;
extern playableBoardInfo plBrdInfo;
int randomInt(const int start, const int end, const unsigned int seed) {
/*
* Gets random int from range
* [start, end[
*/
srand(seed);
int result = rand() % end;
result = result >= start ? result : result + start;
return result;
}
int randomX(const clock_t initClock) {
int x;
const unsigned int seed = clock() - initClock;
for (int i = randomInt(0, 100, seed); ; i++) {
x = randomInt(plBrdInfo.xs, plBrdInfo.xe, i);
if (x % 2 != 0)
break;
}
return x;
}
int randomY(const clock_t initClock) {
const unsigned int seed = clock() - initClock;
return randomInt(plBrdInfo.ys, plBrdInfo.ye, seed);
}
void sleep_ms(const int ms) {
usleep(ms * 1000);
}
void printBoard(char board[][brdInfo.x]) {
for (int i = 0; i < brdInfo.y; i++) {
for (int j = 0; j < brdInfo.x; j++) {
printf("%c", board[i][j]);
}
printf("\n");
}
}

15
src/utils/utils.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef UTILS_H_
#define UTILS_H_
#include <time.h>
#include "../globals.h"
extern boardInfo brdInfo;
int randomInt(const int start, const int end, const unsigned int seed);
int randomX(const clock_t initClock);
int randomY(const clock_t initClock);
void sleep_ms(const int ms);
void printBoard(char board[][brdInfo.x]);
#endif // UTILS_H_