Files
luagl/src/headers/IShape.hpp

18 lines
421 B
C++

#pragma once
#include <glm/glm.hpp>
class IShape {
public:
glm::mat4 transform;
virtual ~IShape() {};
virtual void init() = 0;
virtual void draw() const = 0;
virtual void reset_transform() = 0;
virtual void translate(const glm::vec3& translation) = 0;
virtual void rotate(const float rotation_rad, const glm::vec3& axis) = 0;
virtual void scale(const glm::vec3& scale_amount) = 0;
};