changes to camera
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@@ -13,6 +13,7 @@ public:
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DOWN
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};
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glm::vec3 pos;
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float move_speed;
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float mouse_sensitivity;
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float pitch_min;
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@@ -50,7 +51,6 @@ public:
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void process_mouse_scroll(float offset_y);
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private:
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glm::vec3 pos;
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glm::vec3 front;
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glm::vec3 up;
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glm::vec3 right;
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